Zot Tracker

A mobile app that provides students with a quick capacity overview of
locations on UC Irvine’s campus.

Type: iOS App

Duration: 3 Weeks

Role: UX Researcher, Product Designer

Tools: Figma, Prototyping, Visual Design

Prototype: Created through Figma. Comprehensive overview of the application’s features and navigates through various pages from the perspective of the user. View prototype here.

Design Process

Shows the problem, research question for the Zot Tracker application.
Displays how I went about understanding user needs and the methodology used.
User personas of users that were interviewed, including their year, major, goals, and frustrations.
The key findings for what the application should contain including accessibility, ease of use, usability, and visually appealing.
The three goals that will be achieved through the design and research conducted for Zot Tracker.
The low-fidelity wireframes of the main screens for Zot-Tracker.
Displays the fonts, icons, application icon, and interface colors used in Zot Tracker.
Shows the flow of sign in and create account for Zot Tracker.
Displays the user's flow to searching a location within the application.
illustrates the user's flow when viewing and giving feedback.
Shows what each of the icons within Zot Tracker means.
Lists three ethical considerations that were taken into account when creating Zot Tracker.
Describes the key takeaways to designing Zot tracker.